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15 Commits
feature/po
...
customized
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@ -1,146 +1,150 @@
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name: Build Godot Engine
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on:
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workflow_dispatch:
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push:
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branches: [ "customized-moa" ]
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branches: [ "customized-moa", "infra/exporter-image" ]
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create:
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tags:
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- 'v*'
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jobs:
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# --- BUILD JOBS (Parallel Matrix) ---
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build-engine:
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name: Build ${{ matrix.platform }} ${{ matrix.target }}
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runs-on: heavy-linux
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# =================================================================
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# JOB 1: LINUX COMPILATION (Consolidated)
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# =================================================================
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compile-linux:
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name: Compile Linux (All Targets)
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# Target your specific powerful node here
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runs-on: heavy-linux
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# 1. NEW: Define the container dynamically per matrix entry
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# Run inside the Fedora Builder image we created with Kaniko
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container:
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image: registry.forge.northernlighthouseinteractive.com/${{ gitea.repository_owner }}/godot-builder-${{ matrix.builder }}:latest
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# Pull credentials (if your registry is private)
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image: registry.forge.northernlighthouseinteractive.com/northern-lighthouse/godot-builder-linux:8740f6e
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credentials:
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username: ${{ gitea.repository_owner }}
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password: ${{ secrets.ORG_ACTIONS_TOKEN }}
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# Set resource limits for the JOB container
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options: --cpus 24 --memory 30g
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# Optional: Mount a host volume for SCons cache to speed up repeat builds drastically
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volumes:
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- /mnt/scons_cache:/root/.scons_cache
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strategy:
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fail-fast: false
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matrix:
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include:
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# Windows
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- platform: windows
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target: editor
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production: yes
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artifact_name: godot-windows-editor
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builder: windows
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extra_flags: "use_mingw=yes d3d12=no"
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- platform: windows
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target: template_debug
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production: no
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artifact_name: godot-windows-debug
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builder: windows
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extra_flags: "use_mingw=yes d3d12=no"
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- platform: windows
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target: template_release
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production: yes
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artifact_name: godot-windows-release
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builder: windows
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extra_flags: "use_mingw=yes d3d12=no"
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# Linux
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- platform: linuxbsd
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target: editor
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production: yes
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artifact_name: godot-linux-editor
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builder: linux
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- platform: linuxbsd
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target: template_debug
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production: no
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artifact_name: godot-linux-debug
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builder: linux
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- platform: linuxbsd
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target: template_release
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production: yes
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artifact_name: godot-linux-release
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builder: linux
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steps:
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- name: Checkout Source (Native Git)
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run: |
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echo "Initializing Git..."
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git config --global --add safe.directory '*'
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git init
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# 1. Clean the Server URL using shell commands
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# We strip both http:// and https:// to be safe
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SERVER_DOMAIN=$(echo "${{ gitea.server_url }}" | sed 's|https://||' | sed 's|http://||')
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# 2. Add Remote with Token Auth
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# We use the $SERVER_DOMAIN variable we just created
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git remote add origin "https://${{ gitea.actor }}:${{ secrets.ORG_ACTIONS_TOKEN }}@$SERVER_DOMAIN/${{ gitea.repository }}.git"
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# 3. Fetch specific commit
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echo "Fetching commit ${{ gitea.sha }}..."
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git fetch --depth 1 origin ${{ gitea.sha }}
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git checkout FETCH_HEAD
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# 4. Handle Submodules
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echo "Updating submodules..."
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# Configure git to use credentials for submodules on the same domain
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git config --global url."https://${{ gitea.actor }}:${{ secrets.ORG_ACTIONS_TOKEN }}@$SERVER_DOMAIN/".insteadOf "https://$SERVER_DOMAIN/"
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git submodule update --init --recursive
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# 2. UPDATED: No more 'buildah' script. Run SCons directly.
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- name: Compile (${{ matrix.platform }})
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run: |
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echo "Starting Native Build..."
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# Use the injected limit, fallback to nproc if missing
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THREADS=${MAX_CORES:-$(nproc)}
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echo "Building for ${{ matrix.platform }} (Target: ${{ matrix.target }}) with $THREADS threads."
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# Base SCons command
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# Note: We construct flags dynamically based on the matrix variables
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scons platform=${{ matrix.platform }} \
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target=${{ matrix.target }} \
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arch=x86_64 \
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precision=double \
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production=${{ matrix.production }} \
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${{ matrix.extra_flags }} \
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-j$THREADS
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.artifact_name }}
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path: bin/godot.*
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# --- PUBLISH JOB ---
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publish:
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needs: build-engine
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Source
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Download All Artifacts
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- name: Setup Cache
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# If you mapped the volume above, configure SCons to use it
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run: |
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echo "Setting up SCons Cache..."
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export SCONS_CACHE=/root/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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- name: Compile Editor
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run: |
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echo "Compiling Linux Editor..."
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scons platform=linux target=editor precision=double production=yes arch=x86_64 -j$(nproc)
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- name: Compile Templates
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run: |
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echo "Compiling Linux Templates..."
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scons platform=linux target=template_release precision=double production=yes arch=x86_64 -j$(nproc)
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scons platform=linux target=template_debug precision=double production=yes arch=x86_64 -j$(nproc)
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: linux-build-artifacts
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path: bin/godot.*
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# =================================================================
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# JOB 2: WINDOWS COMPILATION (Consolidated)
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# =================================================================
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compile-windows:
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name: Compile Windows (All Targets)
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# You can target a DIFFERENT node here to run in parallel!
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# e.g., runs-on: verdantforest
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runs-on: heavy-linux
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# We use the SAME Linux builder because it has MinGW for cross-compilation
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container:
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image: registry.forge.northernlighthouseinteractive.com/northern-lighthouse/godot-builder-windows:8740f6e
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credentials:
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username: ${{ gitea.repository_owner }}
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password: ${{ secrets.ORG_ACTIONS_TOKEN }}
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volumes:
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- /mnt/scons_cache:/root/.scons_cache
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steps:
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- name: Checkout Source
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uses: actions/checkout@v3
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- name: Setup Cache
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run: |
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export SCONS_CACHE=/root/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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- name: Compile Editor
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run: |
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echo "Compiling Windows Editor..."
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# production=yes handles the optimization flags automatically
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scons platform=windows target=editor precision=double production=yes arch=x86_64 use_mingw=yes use_llvm=yes d3d12=no -j$(nproc)
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- name: Compile Templates
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run: |
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echo "Compiling Windows Templates..."
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scons platform=windows target=template_release precision=double production=yes arch=x86_64 use_mingw=yes use_llvm=yes d3d12=no -j$(nproc)
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scons platform=windows target=template_debug precision=double production=yes arch=x86_64 use_mingw=yes use_llvm=yes d3d12=no -j$(nproc)
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: windows-build-artifacts
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path: bin/godot.*
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# =================================================================
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# JOB 3: PUBLISH
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# =================================================================
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publish:
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name: Publish Builds
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needs: [compile-linux, compile-windows]
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runs-on: ubuntu-latest
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steps:
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- name: Download Linux
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uses: actions/download-artifact@v3
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with:
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path: dist
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name: linux-build-artifacts
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path: .
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- name: Make script executable
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run: chmod +x .gitea/workflows/scripts/publish.sh
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- name: Package and Publish
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uses: docker://alpine:latest
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env:
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API_URL: https://registry.forge.northernlighthouseinteractive.com/api/packages/${{ gitea.repository_owner }}/generic
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TOKEN: ${{ secrets.ORG_ACTIONS_TOKEN }}
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ACTOR: ${{ gitea.repository_owner }}
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VERSION: ${{ gitea.sha }}-${{ gitea.run_number }}
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- name: Download Windows
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uses: actions/download-artifact@v3
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with:
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entrypoint: /bin/sh
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args: .gitea/workflows/scripts/publish.sh
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name: windows-build-artifacts
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path: bin/godot.*
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# - name: Package and Publish
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# uses: docker://alpine:latest
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# env:
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# API_URL: https://registry.forge.northernlighthouseinteractive.com/api/packages/${{ gitea.repository_owner }}/generic
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# TOKEN: ${{ secrets.ORG_ACTIONS_TOKEN }}
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# ACTOR: ${{ gitea.repository_owner }}
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# VERSION: ${{ gitea.sha }}-${{ gitea.run_number }}
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# with:
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# entrypoint: /bin/sh
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# args: .gitea/workflows/scripts/publish.sh
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# - name: Publish Artifacts
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# env:
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# API_URL: https://registry.forge.northernlighthouseinteractive.com/api/packages/${{ gitea.repository_owner }}/generic
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# TOKEN: ${{ secrets.ORG_ACTIONS_TOKEN }}
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# ACTOR: ${{ gitea.repository_owner }}
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# VERSION: ${{ gitea.sha }}-${{ gitea.run_number }}
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# run: |
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# echo "Publishing artifacts..."
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# apk add curl zip
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# curl --fail --user "${{ACTOR}}:${{TOKEN}}" \
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# --upload-file "godot-editor-windows.zip" \
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# "${{API_URL}}/godot-editor-windows/${{VERSION}}/godot-editor-windows.zip"
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# ... Your existing publish script logic here ...
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27
Dockerfile
Normal file
27
Dockerfile
Normal file
@ -0,0 +1,27 @@
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# Dockerfile
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FROM ubuntu:24.04
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# Prevent interactive prompts during build
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ENV DEBIAN_FRONTEND=noninteractive
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# 1. Install Node.js (Required for Gitea/GitHub Actions)
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# 2. Install Godot Runtime Dependencies (Required for export)
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# 3. Install Git/Curl (Useful utilities)
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RUN apt-get update && apt-get install -y \
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nodejs \
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npm \
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git \
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curl \
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libfontconfig1 \
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libx11-6 \
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libxcursor1 \
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libxext6 \
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libxfixes3 \
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libxi6 \
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libxinerama1 \
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libxrandr2 \
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libxrender1 \
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libgl1 \
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ca-certificates \
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unzip \
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&& rm -rf /var/lib/apt/lists/*
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Reference in New Issue
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