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godot/servers/rendering/renderer_rd/shaders/environment
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clayjohn 8ee3897048 Clean up Volumetric Fog blending behavior
Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 -08:00
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gi.glsl
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SCsub
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sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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sky.glsl
Clean up Volumetric Fog blending behavior
2025-11-07 11:11:44 -08:00
volumetric_fog_process.glsl
Clean up Volumetric Fog blending behavior
2025-11-07 11:11:44 -08:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
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voxel_gi_sdf.glsl
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voxel_gi.glsl
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