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07bbaf267dfd3c4e1d13fa85dcc202fa19583d99
godot/servers/rendering/renderer_rd/effects
History
Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
..
bokeh_dof.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
bokeh_dof.h
…
copy_effects.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
copy_effects.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
debug_effects.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
debug_effects.h
…
fsr2.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
fsr2.h
…
fsr.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
fsr.h
…
luminance.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
luminance.h
…
resolve.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
resolve.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
Use barriers between all blur passes with SSAO and SSIL
2024-02-21 14:35:20 -08:00
ss_effects.h
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taa.cpp
…
taa.h
…
tone_mapper.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
tone_mapper.h
…
vrs.cpp
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
vrs.h
…
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