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07bbaf267dfd3c4e1d13fa85dcc202fa19583d99
godot/servers/rendering/renderer_rd/shaders
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Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
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effects
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
environment
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
forward_clustered
Add optional depth fog
2024-02-17 22:39:34 -03:00
forward_mobile
Add optional depth fog
2024-02-17 22:39:34 -03:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
2024-02-08 10:53:24 +01:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
samplers_inc.glsl
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scene_data_inc.glsl
Add optional depth fog
2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
SCsub
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skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
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