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07bbaf267dfd3c4e1d13fa85dcc202fa19583d99
godot
/
servers
/
rendering
/
renderer_rd
/
storage_rd
History
Rémi Verschelde
70c05f63da
Merge pull request
#89531
from sullyscience/fix-resource-leaks
...
Fix mobile renderer RID leaks
2024-03-24 01:16:48 +01:00
..
forward_id_storage.cpp
…
forward_id_storage.h
…
light_storage.cpp
Fix never ending loop with overlapping probes
2024-03-05 10:07:56 +11:00
light_storage.h
Fix never ending loop with overlapping probes
2024-03-05 10:07:56 +11:00
material_storage.cpp
…
material_storage.h
…
mesh_storage.cpp
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
mesh_storage.h
…
particles_storage.cpp
Merge pull request
#89042
from permelin/fix-particle-trail-activation
2024-03-08 13:09:25 +01:00
particles_storage.h
…
render_buffer_custom_data_rd.h
…
render_data_rd.cpp
…
render_data_rd.h
…
render_scene_buffers_rd.compat.inc
…
render_scene_buffers_rd.cpp
Fix: Address mobile resource leaks in render
2024-03-15 14:48:12 -04:00
render_scene_buffers_rd.h
…
render_scene_data_rd.cpp
…
render_scene_data_rd.h
…
SCsub
…
texture_storage.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
texture_storage.h
…
utilities.cpp
…
utilities.h
…