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398ca4e71a78c4b58a90bdec540989367d80fa67
godot/servers/rendering/renderer_rd/effects
History
Bastiaan Olij 715ebcc3f1 Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:07:16 +10:00
..
bokeh_dof.cpp
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
bokeh_dof.h
…
copy_effects.cpp
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
copy_effects.h
Split raster barrier into vertex and fragment barrier
2023-07-15 12:30:32 +10:00
debug_effects.cpp
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
debug_effects.h
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
fsr.cpp
…
fsr.h
…
luminance.cpp
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
luminance.h
…
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
Fix various typos with codespell
2023-08-07 13:09:47 +02:00
ss_effects.h
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taa.cpp
…
taa.h
…
tone_mapper.cpp
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:07:16 +10:00
tone_mapper.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
vrs.cpp
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
vrs.h
…
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