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49e2bd9d5bcfe8d81a368ec80f802f90e883bec2
godot/servers/rendering/renderer_rd/effects
History
Pedro J. Estébanez f84c3d4477 Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
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bokeh_dof.cpp
…
bokeh_dof.h
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copy_effects.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
copy_effects.h
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debug_effects.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
debug_effects.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr2.cpp
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
fsr2.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr.cpp
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fsr.h
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luminance.cpp
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luminance.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
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roughness_limiter.h
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SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
sort_effects.cpp
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sort_effects.h
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ss_effects.cpp
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ss_effects.h
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taa.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
taa.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
tone_mapper.cpp
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:07:16 +10:00
tone_mapper.h
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vrs.cpp
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vrs.h
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