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62689affc77266c5ec0dca8e35d87f73277ec00a
godot
/
servers
/
rendering
/
renderer_rd
/
storage_rd
History
Rémi Verschelde
c24e0065b2
Merge pull request
#72433
from clayjohn/Pointlight2D-crash
...
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
..
forward_id_storage.cpp
…
forward_id_storage.h
…
light_storage.cpp
Avoid crash when CanvasTexture used with light decal atlas
2023-01-30 20:59:53 -08:00
light_storage.h
…
material_storage.cpp
…
material_storage.h
…
mesh_storage.cpp
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
mesh_storage.h
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
particles_storage.cpp
…
particles_storage.h
…
render_buffer_custom_data_rd.h
…
render_scene_buffers_rd.cpp
…
render_scene_buffers_rd.h
…
render_scene_data_rd.cpp
…
render_scene_data_rd.h
…
SCsub
…
texture_storage.cpp
…
texture_storage.h
…
utilities.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
utilities.h
…