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64077ff3de40d12eec83501cb06280a0e02027fc
godot/servers/rendering/renderer_rd/shaders
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Rémi Verschelde 49ed6c558c Merge pull request #86809 from clayjohn/TAA-disocclusion
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
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effects
Merge pull request #86809 from clayjohn/TAA-disocclusion
2024-09-03 16:13:26 +02:00
environment
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
forward_clustered
Merge pull request #93448 from clayjohn/transmittance-fixes
2024-09-03 11:42:57 +02:00
forward_mobile
Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
canvas.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
Fix userdata not copied when trails started
2024-06-25 23:33:26 +09:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Merge pull request #96426 from clayjohn/RD-reflection-probe-roughness
2024-09-03 11:43:52 +02:00
SCsub
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skeleton.glsl
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