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adbdf9a86ef87f5c19d192e22095446c93ba26c3
godot
/
servers
/
rendering
/
renderer_rd
History
Rémi Verschelde
d5c1b9f883
Merge pull request
#77327
from BastiaanOlij/fix_gi_and_fog_free
...
Conditionally free GI and FOG resources, they may not have been created
2023-05-22 22:37:12 +02:00
..
effects
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
environment
Conditionally free GI and FOG resources, they may not have been created
2023-05-22 12:59:34 +10:00
forward_clustered
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
forward_mobile
Fix a typo in the debug shadow split renderer
2023-05-18 10:36:12 +10:00
shaders
Merge pull request
#76565
from clayjohn/debug-PSSM-splits
2023-05-15 09:33:01 +02:00
spirv-reflect
…
storage_rd
Merge pull request
#77266
from Rindbee/fix-bugs-in-TextureStorage-texture_3d_update
2023-05-22 13:49:23 +02:00
cluster_builder_rd.cpp
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
…
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
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renderer_compositor_rd.h
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renderer_scene_render_rd.cpp
…
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…