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b7c612bd54cd1b1a9e8285f736f41c8a9dc4a2e2
godot/modules/gdscript
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reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
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doc_classes
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
2020-11-10 11:31:28 +01:00
editor
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icons
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language_server
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tests
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config.py
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gdscript_analyzer.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
gdscript_analyzer.h
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gdscript_byte_codegen.cpp
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gdscript_byte_codegen.h
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gdscript_cache.cpp
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gdscript_cache.h
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gdscript_codegen.h
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gdscript_compiler.cpp
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gdscript_compiler.h
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gdscript_editor.cpp
Fix completion for built-in load function
2020-11-10 12:00:08 +01:00
gdscript_function.cpp
Refactor variant built-in methods yet again.
2020-11-11 16:36:36 -03:00
gdscript_function.h
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gdscript_functions.cpp
Minor clamp and float fixes
2020-11-10 14:30:07 -05:00
gdscript_functions.h
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gdscript_parser.cpp
Fix completion for built-in load function
2020-11-10 12:00:08 +01:00
gdscript_parser.h
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gdscript_tokenizer.cpp
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gdscript_tokenizer.h
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gdscript_warning.cpp
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gdscript_warning.h
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gdscript.cpp
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
gdscript.h
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register_types.cpp
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register_types.h
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SCsub
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