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cb167fd84c3040ac7ca59cdecfd074b668d67e27
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Rémi Verschelde
09b92a144d
Merge pull request
#79921
from mandryskowski/ssr_transparency
...
Make Fresnel darken SSR instead of blending with specular
2023-10-11 22:37:02 +02:00
..
effects
Merge pull request
#79921
from mandryskowski/ssr_transparency
2023-10-11 22:37:02 +02:00
environment
…
forward_clustered
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-05 22:08:36 -06:00
forward_mobile
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-05 22:08:36 -06:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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SCsub
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skeleton.glsl
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