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cc894e59ea44986ad2d5bf331b02b1bf087e06df
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
clayjohn
b99d0d778a
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
..
effects
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
environment
…
forward_clustered
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
forward_mobile
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
blit.glsl
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canvas_occlusion.glsl
…
canvas_sdf.glsl
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canvas_uniforms_inc.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
canvas.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
Fix userdata not copied when trails started
2024-06-25 23:33:26 +09:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Properly calculate penumbra for soft shadows with reverse z
2024-04-25 17:06:49 -07:00
SCsub
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skeleton.glsl
…