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ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Raffaele Picca
de42258154
Optimizing glow behaviour
2023-09-26 11:56:28 +02:00
..
effects
Optimizing glow behaviour
2023-09-26 11:56:28 +02:00
environment
…
forward_clustered
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
forward_mobile
Fix LightmapGI shading sometimes being unlit or black
2023-09-20 01:41:32 +03:00
blit.glsl
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canvas_occlusion.glsl
…
canvas_sdf.glsl
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canvas_uniforms_inc.glsl
…
canvas.glsl
Add option to use world coordinates in canvas item shader
2023-08-30 15:32:18 +02:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
…
decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
particles.glsl
…
samplers_inc.glsl
…
scene_data_inc.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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SCsub
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skeleton.glsl
…