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ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot/servers/rendering/renderer_rd/shaders/environment
History
Matias N. Goldberg 79c9edab3b Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
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gi.glsl
Fix unsupported sampler filter used for voxel GI
2023-04-26 20:54:06 +02:00
SCsub
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sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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sky.glsl
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
volumetric_fog_process.glsl
fix spotlight shadows in volumetric fog
2023-02-25 16:28:06 +05:00
volumetric_fog.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
voxel_gi_debug.glsl
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voxel_gi_sdf.glsl
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voxel_gi.glsl
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