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eb684cccdcd08bfe86e35579ec45d0aa5ce8aae8
godot
/
servers
/
rendering
/
renderer_rd
History
Bastiaan Olij
1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
..
effects
…
environment
SDFGI: fix crash if update_data is nullptr
2024-07-19 18:27:32 +02:00
forward_clustered
SDFGI: fix crash if update_data is nullptr
2024-07-19 18:27:32 +02:00
forward_mobile
Merge pull request
#86516
from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
shaders
Merge pull request
#94629
from RandomShaper/fix_undef_position
2024-07-24 09:59:24 +02:00
spirv-reflect
…
storage_rd
Fix crash when assigning more textures than expected to texture array
2024-07-22 20:51:11 +03:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
…
renderer_compositor_rd.h
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp
Make RenderSceneData take projection correction into account
2024-06-27 10:44:30 +10:00
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…