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eb684cccdcd08bfe86e35579ec45d0aa5ce8aae8
godot
/
servers
/
rendering
/
renderer_rd
/
effects
History
Dario
3f64eeb393
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
…
copy_effects.h
…
debug_effects.cpp
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
debug_effects.h
…
fsr2.cpp
…
fsr2.h
…
fsr.cpp
…
fsr.h
…
luminance.cpp
…
luminance.h
…
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
sort_effects.cpp
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sort_effects.h
…
ss_effects.cpp
…
ss_effects.h
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taa.cpp
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taa.h
…
tone_mapper.cpp
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tone_mapper.h
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vrs.cpp
…
vrs.h
…