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f392a9c4f81e6ea5f55c3fa7af0ca94de44ce463
godot
/
servers
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rendering
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renderer_rd
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shaders
History
Bastiaan Olij
e3b8af723e
Fix cubemap downsampler logic
2023-10-31 10:36:42 +11:00
..
effects
Fix cubemap downsampler logic
2023-10-31 10:36:42 +11:00
environment
Fixes spotlight's cluster artifacts and negative light.
2023-10-01 09:13:30 +02:00
forward_clustered
Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage
2023-10-30 23:07:30 +01:00
forward_mobile
Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage
2023-10-30 23:07:30 +01:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
…
cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
samplers_inc.glsl
…
scene_data_inc.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
SCsub
…
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00