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f392a9c4f81e6ea5f55c3fa7af0ca94de44ce463
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
Bastiaan Olij
e3b8af723e
Fix cubemap downsampler logic
2023-10-31 10:36:42 +11:00
..
fsr2
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
blur_raster_inc.glsl
…
blur_raster.glsl
…
bokeh_dof_inc.glsl
…
bokeh_dof_raster.glsl
…
bokeh_dof.glsl
…
copy_to_fb.glsl
…
copy.glsl
Optimizing glow behaviour
2023-09-26 11:56:28 +02:00
cube_to_dp.glsl
…
cubemap_downsampler_inc.glsl
…
cubemap_downsampler_raster.glsl
Fix cubemap downsampler logic
2023-10-31 10:36:42 +11:00
cubemap_downsampler.glsl
…
cubemap_filter_raster.glsl
…
cubemap_filter.glsl
…
cubemap_roughness_inc.glsl
…
cubemap_roughness_raster.glsl
…
cubemap_roughness.glsl
…
fsr_upscale.glsl
…
luminance_reduce_raster_inc.glsl
…
luminance_reduce_raster.glsl
…
luminance_reduce.glsl
…
motion_vector_inc.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
motion_vectors.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
resolve.glsl
…
roughness_limiter.glsl
…
screen_space_reflection_filter.glsl
…
screen_space_reflection_inc.glsl
…
screen_space_reflection_scale.glsl
…
screen_space_reflection.glsl
Fresnel should darken the SSR reflections instead of blending them with specular light.
2023-10-11 18:58:22 +01:00
SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
shadow_frustum.glsl
…
sort.glsl
…
specular_merge.glsl
…
ss_effects_downsample.glsl
…
ssao_blur.glsl
…
ssao_importance_map.glsl
…
ssao_interleave.glsl
…
ssao.glsl
…
ssil_blur.glsl
…
ssil_importance_map.glsl
…
ssil_interleave.glsl
…
ssil.glsl
…
subsurface_scattering.glsl
…
taa_resolve.glsl
Flip convention of motion vector to point from current pixel to the previous pixel.
2023-08-28 09:30:20 -03:00
tonemap.glsl
Merge pull request
#80215
from clayjohn/HDR-2D
2023-08-08 16:57:33 +02:00
vrs.glsl
…