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f9dc62b26570afd4e035db1d7a40fdee61ba92f7
godot
/
core
/
variant
History
Thaddeus Crews
7599a7b719
Core: Readd Variant class initializer, fix comment
2024-05-14 12:20:40 -05:00
..
array.cpp
…
array.h
…
binder_common.h
…
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
…
callable.h
…
container_type_validate.h
…
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
native_ptr.h
…
SCsub
…
type_info.h
…
typed_array.h
…
variant_call.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
variant_callable.cpp
…
variant_callable.h
…
variant_construct.cpp
…
variant_construct.h
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
variant_destruct.cpp
…
variant_destruct.h
…
variant_internal.h
…
variant_op.cpp
…
variant_op.h
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
variant_parser.cpp
…
variant_parser.h
…
variant_setget.cpp
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
variant_setget.h
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
variant_utility.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
variant_utility.h
…
variant.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
variant.h
Core: Readd Variant class initializer, fix comment
2024-05-14 12:20:40 -05:00