Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f9dc62b26570afd4e035db1d7a40fdee61ba92f7
godot/servers/rendering/dummy/storage
History
Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
..
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.cpp
…
material_storage.h
…
mesh_storage.cpp
…
mesh_storage.h
…
particles_storage.h
…
SCsub
…
texture_storage.cpp
…
texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
…
utilities.h
…
Powered by Gitea Version: 1.24.1 Page: 2294ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API