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f9dc62b26570afd4e035db1d7a40fdee61ba92f7
godot/servers/rendering/renderer_rd/effects
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Dario 3f64eeb393 Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
..
bokeh_dof.cpp
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bokeh_dof.h
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copy_effects.cpp
Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-02 13:17:09 -07:00
copy_effects.h
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
debug_effects.cpp
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
debug_effects.h
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fsr2.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
fsr2.h
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fsr.cpp
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fsr.h
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luminance.cpp
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luminance.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
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roughness_limiter.h
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SCsub
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sort_effects.cpp
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sort_effects.h
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ss_effects.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
ss_effects.h
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taa.cpp
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taa.h
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tone_mapper.cpp
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tone_mapper.h
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vrs.cpp
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
vrs.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
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