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f9dc62b26570afd4e035db1d7a40fdee61ba92f7
godot
/
servers
/
rendering
/
renderer_rd
/
storage_rd
History
Rémi Verschelde
5708a3a02e
Merge pull request
#92000
from clayjohn/vram-debugger
...
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
..
forward_id_storage.cpp
…
forward_id_storage.h
…
light_storage.cpp
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
2024-05-03 17:11:05 -07:00
light_storage.h
…
material_storage.cpp
…
material_storage.h
…
mesh_storage.cpp
…
mesh_storage.h
…
particles_storage.cpp
…
particles_storage.h
…
render_buffer_custom_data_rd.h
…
render_data_rd.cpp
…
render_data_rd.h
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
render_scene_buffers_rd.compat.inc
…
render_scene_buffers_rd.cpp
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
render_scene_buffers_rd.h
…
render_scene_data_rd.cpp
…
render_scene_data_rd.h
…
SCsub
…
texture_storage.cpp
Merge pull request
#92000
from clayjohn/vram-debugger
2024-05-16 09:32:11 +02:00
texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
…
utilities.h
…