Add "Ragdol System" Tutorial to PhysicalBone3D
This commit is contained in:
parent
06827c91c6
commit
07bbb6e01e
@ -8,6 +8,7 @@
|
||||
[b]Note:[/b] In order to detect physical bones with raycasts, the [member SkeletonModifier3D.active] property of the parent [PhysicalBoneSimulator3D] must be [code]true[/code] and the [Skeleton3D]'s bone must be assigned to [PhysicalBone3D] correctly; it means that [method get_bone_id] should return a valid id ([code]>= 0[/code]).
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Ragdoll System">$DOCS_URL/tutorials/physics/ragdoll_system.html</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="_integrate_forces" qualifiers="virtual">
|
||||
|
||||
Reference in New Issue
Block a user