Add "Ragdol System" Tutorial to PhysicalBone3D

This commit is contained in:
Leandro (cerberus1746) Benedet Garcia
2025-10-04 22:26:13 -03:00
parent 06827c91c6
commit 07bbb6e01e

View File

@ -8,6 +8,7 @@
[b]Note:[/b] In order to detect physical bones with raycasts, the [member SkeletonModifier3D.active] property of the parent [PhysicalBoneSimulator3D] must be [code]true[/code] and the [Skeleton3D]'s bone must be assigned to [PhysicalBone3D] correctly; it means that [method get_bone_id] should return a valid id ([code]>= 0[/code]).
</description>
<tutorials>
<link title="Ragdoll System">$DOCS_URL/tutorials/physics/ragdoll_system.html</link>
</tutorials>
<methods>
<method name="_integrate_forces" qualifiers="virtual">