Merge pull request #111703 from timothyqiu/glsl-utf8

Fix error when compute shaders contain Unicode comment
This commit is contained in:
Thaddeus Crews
2025-10-16 12:48:10 -05:00

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@ -58,7 +58,7 @@ Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_sta
glslang::EShTargetLanguageVersion TargetVersion = (glslang::EShTargetLanguageVersion)p_spirv_version;
glslang::TShader shader(stages[p_stage]);
CharString cs = p_source_code.ascii();
CharString cs = p_source_code.utf8();
const char *cs_strings = cs.get_data();
std::string preamble = "";