Commit Graph

330 Commits

Author SHA1 Message Date
d237f7d33d Fix raw use of parameterized Class 2021-07-02 16:35:52 +01:00
6ef0b8fcd3 Merge pull request #50074 from madmiraal/android-replace-c-array
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
42184dd6d5 Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
721b3d56c5 Use Java array declarations not C-style declarations in Android Java code 2021-07-02 11:09:09 +01:00
a74e803a4f Remove redundant interface modifiers from Android Java code 2021-07-02 09:37:45 +01:00
360447001d Remove unnecessary semicolons from Android Java code 2021-07-02 08:54:09 +01:00
40a594c6ea Android: Add isGame application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01 11:00:23 +02:00
8270e101a7 Fix unchecked call to put() warning in GodotInputHandler.java 2021-06-30 12:13:05 +01:00
d1a9363c4c Update config versions and deprecate the use of the jcenter maven repo. 2021-06-24 08:58:56 -07:00
532b0e3462 Add support for custom debug keystore. 2021-06-22 10:05:55 -07:00
bc1fcb9c65 Merge pull request #49435 from madmiraal/add-android-external-dir
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
b3a962945e Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:17 +01:00
4ba2ed332e Remove unused AudioDriverAndroid from Android 2021-06-10 08:32:56 +01:00
d567abd714 Merge pull request #49382 from akien-mga/misc-cleanup
Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
c1c76850cb Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
78e791045c Update Gradle archiveName and destinationDir properties 2021-06-07 06:41:10 +01:00
5634093703 Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
f5b5e00a01 Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
47bf216af9 [Android] fix generateDevTemplate 2021-04-28 21:59:42 +03:00
b999fbc4bd Merge pull request #48228 from akien-mga/android-build-tools-30.0.3
Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-27 18:42:23 +02:00
abb21844d8 Remove deprecated xr features properties. These properties are now provided directly by the plugin. 2021-04-26 13:20:12 -07:00
d88e1f04df Android: Upgrade buildTools from 30.0.1 to 30.0.3
It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.
2021-04-26 17:22:53 +02:00
c395b9c4ac Merge pull request #47552 from szymonm-google/validation_layers_android
Validation layers on Android
2021-04-20 20:53:34 +02:00
e598acff3a Allow to build dev template with symbols 2021-04-14 00:14:57 +03:00
a9c29fdc1f Merge pull request #47844 from m4gr3d/update_activity_result_callback
Add support for forwarding callbacks from Godot's parent activity
2021-04-13 10:10:29 +02:00
1f16ba2696 Add support for forwarding callbacks from Godot's parent activity. 2021-04-12 16:48:35 -07:00
b51dc2dc44 Fix custom boot splash image scaling. 2021-04-12 16:38:41 -07:00
0a29322991 Validation layers on Android 2021-04-12 10:09:06 -07:00
a21457155b Fix issue causing the response callback to be invoked with the invalid requestCode and deprecate support for forwarding callbacks from Godot's parent activity. 2021-04-09 13:42:49 -07:00
b3a43430aa Fixes on android:
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
8f285d93e8 Fix onMainRequestPermissionsResult callback for Android plugins. 2021-03-17 09:23:58 -07:00
4380004176 Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:16:08 -07:00
b849873da5 Non functional to non-functional 2021-03-12 10:37:53 -06:00
6fd881e43c Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
7f8bfd6ed1 Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
3ce7678374 Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline. 2021-02-24 06:16:07 -08:00
bc5120eb97 Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
526b99ee36 Disable engine splash logic on Android; this is now handled by the Android theme api.
In addition, add support for scaling and applying filter to the splash screen on Android.
One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
2021-02-18 03:20:49 -08:00
9418197081 Add missing ndkVersion to the library gradle build config. 2021-02-17 16:31:31 -08:00
e5311f3523 Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.com/issues/171235570 in version 4.1.x 2021-02-17 15:39:53 -08:00
c730da8b20 Android: Bump NDK version to 21.4.7075529
This is what GitHub Actions now provide and they removed the previous 21.3.6528147.
A bit annoying to have our hand forced this way but it's still 21.x so should be good
to upgrade.
2021-02-18 00:28:51 +01:00
fe9f0758db Expose GodotPlugin's utility methods used for registration and signal emitting.
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:55:59 -08:00
cc2547a9e9 Fix joystick axis mapping issues with NVIDIA shield. Probably others.
Issues addressed:

a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV.

The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV.

b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id.

If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine.

c) Unnecessary events were being sent to the Godot engine.

A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed.
A similar check was added for "HATs".

See #45712
2021-02-09 08:37:22 -05:00
54857d7e81 Merge pull request #44949 from m4gr3d/specify_project_ndk_version
Improve the logic to compile for Android
2021-02-05 13:27:37 +01:00
befbfecd4d add search extensions for scons' path 2021-01-30 20:13:01 +08:00
af878716f2 CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
eee213e01a Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 2021-01-05 15:07:17 -08:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
e7f259c366 Android: Allow Mouse Capture 2020-12-08 22:14:08 +02:00