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Files
7dbb0f32333a2bb2c856e17cc1cc69a91fbf1fa3
godot
/
editor
/
plugins
History
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
..
tiles
…
abstract_polygon_2d_editor.cpp
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abstract_polygon_2d_editor.h
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animation_blend_space_1d_editor.cpp
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animation_blend_space_1d_editor.h
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animation_blend_space_2d_editor.cpp
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animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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animation_blend_tree_editor_plugin.h
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animation_player_editor_plugin.cpp
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animation_player_editor_plugin.h
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animation_state_machine_editor.cpp
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animation_state_machine_editor.h
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animation_tree_editor_plugin.cpp
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animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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asset_library_editor_plugin.h
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audio_stream_editor_plugin.cpp
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audio_stream_editor_plugin.h
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camera_3d_editor_plugin.cpp
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camera_3d_editor_plugin.h
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canvas_item_editor_plugin.cpp
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canvas_item_editor_plugin.h
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collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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collision_polygon_3d_editor_plugin.h
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collision_shape_2d_editor_plugin.cpp
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collision_shape_2d_editor_plugin.h
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cpu_particles_2d_editor_plugin.cpp
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cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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cpu_particles_3d_editor_plugin.h
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curve_editor_plugin.cpp
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curve_editor_plugin.h
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debugger_editor_plugin.cpp
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debugger_editor_plugin.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
editor_debugger_plugin.cpp
Implemented initial DAP support
2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h
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editor_preview_plugins.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
editor_preview_plugins.h
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font_editor_plugin.cpp
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font_editor_plugin.h
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gpu_particles_2d_editor_plugin.cpp
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gpu_particles_2d_editor_plugin.h
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gpu_particles_3d_editor_plugin.cpp
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gpu_particles_3d_editor_plugin.h
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gpu_particles_collision_sdf_editor_plugin.cpp
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gpu_particles_collision_sdf_editor_plugin.h
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gradient_editor_plugin.cpp
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gradient_editor_plugin.h
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input_event_editor_plugin.cpp
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input_event_editor_plugin.h
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item_list_editor_plugin.cpp
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item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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lightmap_gi_editor_plugin.cpp
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lightmap_gi_editor_plugin.h
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line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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material_editor_plugin.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
mesh_editor_plugin.cpp
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mesh_editor_plugin.h
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mesh_instance_3d_editor_plugin.cpp
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mesh_instance_3d_editor_plugin.h
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mesh_library_editor_plugin.cpp
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mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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node_3d_editor_gizmos.cpp
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
node_3d_editor_gizmos.h
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node_3d_editor_plugin.cpp
Merge pull request
#51399
from RevoluPowered/improve_editor_grid_performance_4.0
2021-08-11 18:21:19 +02:00
node_3d_editor_plugin.h
Merge pull request
#51399
from RevoluPowered/improve_editor_grid_performance_4.0
2021-08-11 18:21:19 +02:00
occluder_instance_3d_editor_plugin.cpp
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occluder_instance_3d_editor_plugin.h
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ot_features_plugin.cpp
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ot_features_plugin.h
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packed_scene_translation_parser_plugin.cpp
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packed_scene_translation_parser_plugin.h
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path_2d_editor_plugin.cpp
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path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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path_3d_editor_plugin.h
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physical_bone_3d_editor_plugin.cpp
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physical_bone_3d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
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polygon_2d_editor_plugin.h
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resource_preloader_editor_plugin.cpp
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resource_preloader_editor_plugin.h
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root_motion_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h
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script_editor_plugin.cpp
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script_editor_plugin.h
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script_text_editor.cpp
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script_text_editor.h
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SCsub
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shader_editor_plugin.cpp
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shader_editor_plugin.h
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shader_file_editor_plugin.cpp
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shader_file_editor_plugin.h
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skeleton_2d_editor_plugin.cpp
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skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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skeleton_3d_editor_plugin.h
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skeleton_ik_3d_editor_plugin.cpp
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skeleton_ik_3d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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sprite_2d_editor_plugin.h
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sprite_frames_editor_plugin.cpp
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sprite_frames_editor_plugin.h
Allow selecting frames by holding down the mouse in SpriteFrames editor
2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp
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style_box_editor_plugin.h
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sub_viewport_preview_editor_plugin.cpp
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sub_viewport_preview_editor_plugin.h
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text_editor.cpp
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text_editor.h
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texture_3d_editor_plugin.cpp
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texture_3d_editor_plugin.h
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texture_editor_plugin.cpp
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texture_editor_plugin.h
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texture_layered_editor_plugin.cpp
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texture_layered_editor_plugin.h
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texture_region_editor_plugin.cpp
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texture_region_editor_plugin.h
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theme_editor_plugin.cpp
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theme_editor_plugin.h
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theme_editor_preview.cpp
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theme_editor_preview.h
Fix control picker in the Theme editor
2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp
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version_control_editor_plugin.h
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visual_shader_editor_plugin.cpp
Rename readonly to editable
2021-08-12 09:29:58 +01:00
visual_shader_editor_plugin.h
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voxel_gi_editor_plugin.cpp
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voxel_gi_editor_plugin.h
…