Attempt automated build

This commit is contained in:
olof.pettersson
2025-12-03 15:55:49 +01:00
parent 95198e6687
commit 4d2a4b1526
2 changed files with 79 additions and 0 deletions

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#!/bin/bash
# Config: The exact engine version this game project depends on
# You update this hash when you upgrade the engine
ENGINE_VERSION="8bf2d40"
echo "Fetching Custom Editor [${ENGINE_VERSION}]..."
# Download from your Registry
curl -O "https://gitea.212.63.210.91.nip.io/api/packages/seedlingattempt/generic/godot-editor-windows/${ENGINE_VERSION}/godot-editor-windows.zip"
unzip -o godot-editor-windows.zip
echo "Editor ready! Run ./godot.windows.editor...exe to start."

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name: Release Game Client
on:
push:
paths:
- '.gitea/workflows/build-game.yaml'
- '.gitea/**/*.sh'
tags:
- 'v*'
jobs:
export-windows:
runs-on: ubuntu-latest
container:
# Use a lightweight standard image, or your existing builder if you want tools
image: ubuntu:22.04
steps:
- name: Checkout Game
uses: actions/checkout@v3
- name: Install Dependencies
run: apt-get update && apt-get install -y unzip wget zip
- name: Download Engine Templates
env:
# The specific engine version this game needs
ENGINE_HASH: "a90daf08c2bb52d6cb4ba67bb5cbe09d79b2c4eb"
# This string MUST match what your custom engine reports as its version
# Example: "4.3.stable" or "4.3.stable.mygame"
GODOT_VERSION_STRING: "4.6"
run: |
echo "Downloading templates..."
wget "https://gitea.212.63.210.91.nip.io/api/packages/seedlingattempt/generic/godot-templates/${ENGINE_HASH}/windows_templates.tpz"
echo "Installing templates..."
# Godot looks for templates in ~/.local/share/godot/export_templates/{VERSION}/
TEMPLATE_PATH="$HOME/.local/share/godot/export_templates/${GODOT_VERSION_STRING}"
mkdir -p "$TEMPLATE_PATH"
# Unzip our TPZ directly into that folder
unzip windows_templates.tpz -d "$TEMPLATE_PATH"
# Rename them to standard names if they aren't already
# (Your publish script already renamed them to windows_release_x86_64.exe, so this is fine!)
- name: Download Headless Editor (For Exporting)
env:
ENGINE_HASH: "a90daf08c2bb52d6cb4ba67bb5cbe09d79b2c4eb"
run: |
wget "https://gitea.212.63.210.91.nip.io/api/packages/seedlingattempt/generic/godot-editor-windows/${ENGINE_HASH}/godot-editor-windows.zip"
unzip godot-editor-windows.zip
chmod +x godot.windows.editor*.exe
# Create a simple alias
mv godot.windows.editor*.exe godot_headless
- name: Export Game
run: |
mkdir -p build/windows
echo "Exporting..."
# The preset name "Windows Desktop" must match your export_presets.cfg
./godot_headless --headless --export-release "Windows Desktop" build/windows/game.exe
- name: Upload Game Artifact
uses: actions/upload-artifact@v3
with:
name: windows-client
path: build/windows