4 Commits

Author SHA1 Message Date
065ec0c39d Rename artefacts and delete nightly before new build gets pushed
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Build Game / Export Game Client (push) Successful in 1m5s
2025-12-05 16:02:39 +01:00
9855d02525 Build from root cleanup modules file
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Build Game / Export Game Client (push) Failing after 1m4s
2025-12-05 15:55:35 +01:00
a10f48cb29 Build from root directory
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Build Game / Export Game Client (push) Failing after 20s
2025-12-05 15:51:28 +01:00
f4ca2a8074 Reorganize folder structure 2025-12-05 15:50:48 +01:00
211 changed files with 9 additions and 18 deletions

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@ -60,35 +60,19 @@ jobs:
# Verify files are where Godot expects them
ls -l "$TEMPLATE_DIR"
- name: Debug Version
run: |
echo "Editor reports version:"
./godot_headless --version
echo "Templates installed at:"
ls -R $HOME/.local/share/godot/export_templates/
- name: Export Windows Client
run: |
mkdir -p build/windows
cd src/
# "Windows Desktop" must match the name in your export_presets.cfg
../godot_headless --headless --export-release "Windows Desktop" ../build/windows/game.exe
cd ..
./godot_headless --headless --export-release "Windows Desktop" ./build/windows/moa.exe
- name: Export Linux Client
run: |
mkdir -p build/linux
cd src/
# "Linux" must match the name in your export_presets.cfg
../godot_headless --headless --export-release "Linux" ../build/linux/game.x86_64
cd ..
./godot_headless --headless --export-release "Linux" ./build/linux/moa.x86_64
- name: Upload Artifacts
uses: actions/upload-artifact@v3
@ -115,6 +99,13 @@ jobs:
zip -r ../../$ZIP_NAME .
cd ../..
echo "Removing old Nightly artifact..."
# We run DELETE first. We add '|| true' so the build doesn't fail
# if this is the very first time (which would return 404 Not Found).
curl -X DELETE \
--user "${{ gitea.actor }}:$TOKEN" \
"$API_URL/$PACKAGE_NAME/$VERSION/$ZIP_NAME" || true
echo "Uploading Nightly..."
# PUT request replaces the file if it exists
curl --fail --user "${{ gitea.actor }}:$TOKEN" \

0
.gitmodules vendored
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