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Project Millimeters of Aluminum

A space simulation game built on a custom fork of the Godot Engine (4.x) with 64-bit double-precision physics enabled.

📋 Prerequisites

Before compiling the engine, ensure you have the following installed on your system.

1. Python & SCons

The Godot build system relies on SCons, which is written in Python.

  • Install Python (3.6+): Download Here

  • Install SCons: Open your terminal/command prompt and run:

    pip install scons
    

2. C++ Compiler

Godot requires a C++ compiler to build from source.

  • Windows:
    • Install Visual Studio Community (2019 or later).
    • During installation, select the "Desktop development with C++" workload.
  • Linux:
    • Install GCC or Clang.
    • Debian/Ubuntu: sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
  • macOS:
    • Install Xcode from the App Store.
    • Run xcode-select --install in the terminal.

🛠️ Setup & Compilation

This project uses a custom engine build to support solar-system scale coordinates (Double Precision). You cannot use the standard Steam or website version of Godot to open this project.

1. Clone the Repository

Clone the repository with the --recursive flag to automatically pull the engine source code submodule.

git clone --recursive [https://codeberg.org/YOUR_USERNAME/ProjectMillimetersOfAluminum.git](https://codeberg.org/YOUR_USERNAME/ProjectMillimetersOfAluminum.git)
cd ProjectMillimetersOfAluminum

If you have already cloned without recursive, run:

git submodule update --init --recursive

To prevent your Editor from trying to import the thousands of raw assets inside the engine source folder:

  1. Navigate to godot_engine/.
  2. Create a new empty file named .gdignore.
  3. Compile the Engine

Run the build command for your platform from the godot_engine/ directory.

Windows:

cd godot_engine
scons platform=windows target=editor precision=double arch=x86_64

Linux:

cd godot_engine
scons platform=linuxbsd target=editor precision=double arch=x86_64 

macOS:

cd godot_engine
scons platform=macos target=editor precision=double arch=x86_64 

Note: (-j6 flag tells the compiler to use 6 CPU cores. Adjust this number based on your hardware to speed up compilation. Not using the flag will use all available cores)


🚀 Running the Project

Once compilation is complete (usually 10-30 minutes), the executable will be located in godot_engine/bin/.

Do not open the project with standard Godot.

Navigate to godot_engine/bin/.

Run the binary ending in .double.x86_64 (e.g., godot.windows.editor.double.x86_64.exe).

Import and open the project.godot file located in the root ProjectMillimetersOfAluminum folder.

Troubleshooting

"No valid compilers found" (Windows): Ensure you installed the C++ Desktop Development workload in the Visual Studio Installer. Just the editor is not enough.

Jittering Objects: If objects jitter at large distances, ensure you are running the double precision binary and not a standard build.

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